Just don't hope that Vulkan will double your FPS and give you 3 exalts per minute. Of course that is still a net gain for a software update, and I don't see a drawback if it's implemented well. In some other results I've seen, Vulkan has only <10% average FPS gain over DX11. Word of mouth gradually made some people believe that it's a 30% to 40% gain across the board.Ī more realistic result is perhaps this, where the highest FPS gain is roughly 20-23% on the RTX 20TI, which costs $1200. The benefits of Vulkan was greatly blown out of proportion with Doom 2016 ( link), where we could see a 30% to 40% FPS gain with certain AMD cards. Otherwise, every major (and probably minor) studio would be implementing them already. Just because a game uses one doesn't mean they will magically gain 40%, 30%, or 20% frames. ![]() The only time when I was actually annoyed was the beginning of Delirium. I'm lucky enough to not have that impact my experience too much, however. Note that while this post will sound like I'm defending GGG (And I am to a degree), I of course also admit that the game's performance has been getting worse over the years for me personally. I'll jog down some thoughts, and please add to or correct this post if you are within the technical field, especially if you are also in the game industry. Microsoft Visual C++ 2008 Redistributable - x86 9.I don't claim to be a mythbuster, but I have seen many people repeating points that are troublesome. Windows SDK for Windows Store Apps Headers Microsoft Visual C++ 2013 x86 Minimum Runtime - 4 Microsoft System CLR Types for SQL Server 2019 CTP2.2 Universal CRT Headers Libraries and Sources Windows Software Development Kit - Windows 1.685 Windows SDK Modern Non-Versioned Developer Tools Microsoft Visual C++ 2019 X86 Additional Runtime - 3 Microsoft Windows Desktop Runtime - 3.1.8 (圆4) Microsoft Visual C++ 2015-2019 Redistributable (x86) - 3 ![]() Microsoft Visual C++ 2012 Redistributable (x86) - 0 Microsoft Visual C++ 2019 X86 Debug Runtime - 0 Windows SDK Facade Windows WinMD Versioned Windows SDK for Windows Store Apps Metadata Windows SDK for Windows Store Apps Contracts Microsoft Visual C++ 2015-2019 Redistributable (圆4) - 3 Windows App Certification Kit SupportedApiList x86 Windows SDK for Windows Store Apps DirectX x86 Remote Microsoft Visual C++ 2013 Redistributable (圆4) - 1 Microsoft Visual C++ 2013 Redistributable (圆4) - 4 ![]() Issue with DirectX 11 since Endwalker update. SYSTEM_INPUT_REMARKS SYSTEM_GAMEPAD_AXIS 0 SYSTEM_GAMEPAD_BUTTON 1 SYSTEM_GAMEPAD_FOV 0 SYSTEM_SOUNDĝigital Audio (S/PDIF) (High Definition Audio Device) SYSTEM_GRAPHICS_VERTEX_TEXTURE SYSTEM_SUPPORT SYSTEM_GRAPHICS_DRIVERĜ:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_642e50d7b66aa2a4\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_642e50d7b66aa2a4\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_642e50d7b66aa2a4\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_642e50d7b66aa2a4\nvldumdx.dll SYSTEM_GRAPHICS_CHIP NVIDIA GeForce RTX 3060 Ti SYSTEM_GRAPHICS NVIDIA GeForce RTX 3060 Ti SYSTEM_STORAGEĜ:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 953.266GB SYSTEM_FREEDISC_SPACE 142.891GB SYSTEM_LANGUAGEĞnglish (Regional Setting: English) SYSTEM_CORE_NUM SYSTEM_CORE_LOGIC 12 SYSTEM_CORE_PHYSICS 6 SYSTEM_CPUĚMD Ryzen 5 5600X 6-Core Processor (12 CPUs), ~3.7GHz =-=-=-=-=-=- FFXIV Information -=-=-=-=-=-=-įINAL FANTASY XIV - A Realm Reborn Language 1 Region 3 I keep getting errors or crashing always at the launch of the game. I have deleted and freshly downloaded the game, updated all my windows and graphics card, reinstalled directx as well.
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